How to get Giant role?
Random each round — 2x Giant Chance Game Pass helps odds.

How to play as Giant in Lurking Giants means hunting every survivor before 6:00 AM sunrise while they hide through Visibility Pulses (July 11, 2026).
Asymmetrical horror survival on Roblox — one Giant hunts survivors until sunrise One random player receives the Giant role each round in up to 16-player servers.
Default Giant is Locust (2★, free). Premium Guilt costs 7,000 Coins for S-tier chase pressure.
Survivor counterpart guide: how to survive. Controls: keybinds.
Giant role is the asymmetric half of Lurking Giants on Roblox — survivors optimize hiding; Giants optimize prediction and sweep timing around the 1:00–5:00 AM pulse clock.
Giants do not need to survive pulses — you hunt during quiet windows and pressure during flashes when survivors misposition.
No mid-round respawn for survivors — each elimination permanently reduces lobby count.
Late-night greed kills: survivors sprint for sunrise on open ground after 5:00 AM — punish with short combo chains.
If one survivor remains at 5:30 AM, assume they are holding solid cover — sweep known hiding spots instead of random open-ground patrols.
Winning Giants think in prediction, not raw chase speed. Survivors relocate after every pulse — pre-position at exit lanes, not last known camps.
Listen more than you look. Footstep clusters, sprint audio on City rooftops, and panic paths through Forest geyser fields give away position.
Spectate survivors when you die next round — learning relocation habits beats memorizing one sweep route.
Practice free Locust before buying Guilt — B-tier fundamentals transfer to S-tier chase pressure.
Start on free Locust: Q attack combo chain, G Haunt ability.
Learn audio tells survivors listen for — unpredictability matters less than pulse prediction.
Full profile: Locust guide · tier: Giant tier list (B-tier).
Locust Q combos punish survivors who sprint during quiet windows across open terrain. G Haunt pressures campers who refuse to rotate after 3:00 AM.
Locust is the teaching Giant for Lurking Giants — master Forest cave cuts and City stair climbs before spending 7,000 Coins.
| Input | Tag | Locust use |
|---|---|---|
| Q | ⚔️ | Combo chain on found survivors |
| G | 👻 | Haunt pressure on campers |
| E | ⚡ | Sprint between tower lanes |
| Pulse | 🌙 | Relocate survivors mentally, not physically |
Save 7,000 Coins from survivor wins or Giant kill rounds before buying Guilt (3★).
Guilt adds S-tier chase pressure — best on City map vertical routes.
Do not buy Guilt before you can predict post-pulse rotations — practice Locust first.
Profile: Guilt guide.
Guilt punishes dead-end tower campers hardest — learn survivor vertical habits on City before relying on raw chase.
Survivors relocate after 1:00–5:00 AM flashes — pre-position at likely exit lanes, not at last known camp.
During pulses, listen for sprint audio on open City rooftops or Forest geyser crossings.
Beginner pulse context: beginner guide.
Giants who chase during pulses often lose survivors who break sight behind billboards or cave mouths the moment the flash ends.
Mental map of survivor pulse habits matters more than speed — most players relocate within 10 seconds after each flash.
1:00–2:00 AM: patrol spawn-adjacent lanes and listen for early sprint mistakes. Survivors often pick predictable first hides.
Forest: cut tree line corridors toward geyser fields. City: climb one vertical lane and note stair gap usage.
Do not waste Haunt on full-health survivors in open ground early — save pressure for campers after 3:00 AM.
4:00–5:00 AM: survivors play greedy for sunrise — punish open ground sprints with short Q chains.
Assume remaining survivors hold solid cover — sweep known hiding families from hiding spots instead of random patrol.
One survivor alive at 5:30 AM still means Giant loss if they reach 6:00 AM — prioritize last-known lanes over new searches.
Forest: cut cave rotations, punish geyser field sprints, use terrain dips to close distance.
City: climb vertical lanes early, learn stair patterns, wipe stacked tower groups.
Map guides: Forest · City · hiding spots for survivor patterns.
Lobby vote is not always your pick — study both maps because Giants who only know City lose on Forest audio ambushes.
Eliminations before sunrise grant Coins toward Guilt and future Giants.
Game Pass 2x Giant Chance increases role odds — not Coin per kill.
If you prefer survivor play, farm Coins via how to survive instead.
Bank 7,000 Coins before Guilt purchase — no mid-round refund if you prefer survivor role next lobby.
Chasing during Visibility Pulses instead of listening for post-flash sprint audio.
Camping one sweep lane the entire round — survivors rotate after 3:00 AM.
Buying Guilt before learning Locust fundamentals and survivor pulse habits.
Ignoring stacked survivor groups on City towers — one vertical sweep can eliminate four players.
Open-ground patrol after 5:00 AM while the last survivor holds bush or tunnel cover.
Random each round — 2x Giant Chance Game Pass helps odds.
Locust — free and B-tier.
Yes for Giant mains with 7,000 Coins.
Controls page — Q/G on Locust.
Vertical sweeps on City; audio flanks on Forest.
Not yet — upcoming rework Giant on Giants list.
Matched by build plan, shared topics, and guide progression — not random related links.